Love the game, since Mad Rat Dead I wanted more rythm platformer games and damn it feels good. Pixel art its so good and the music its always really nice :p
Only thing is the levels. They are good and the arrows help a lot without being too many/annoying, but sometimes its hard to tell what its background and what is a platform/wall and the deaths pits feel also a bit like "i thought i was supposed to go through here" (Maybe im the only one with this complains, idk lol)
Overall I cant wait to see more cuz damn feels so good to play (also love your RoA and FNF mods :>)
I vibe with the mood May exerts! Just standing there on a grind and spinnin' on a missed beat. Do consider keeping the animation with a feeling like it.
Stumbling around when hitting offbeat (As in the non-rhythmic unintentional offbeats) can make obstacle-filled levels kinda unfair, as opposed to MRD where you just don't move. I feel like the whole offbeat mechanic should be improved upon. Perhaps instead of tripping only being a small leap, it could be a shorter and less accurate version of the move used, with the small leap being saved for offbeat jumps?
Having a tutorial designated for each character (With info boxes that pop up with little animations showing how characters work) would be nice, as I had no idea how to climb up walls as Lane until I watched a video. Having one big tutorial with signs that mention the abilities of different characters (Even when you're not playing as them) can make things a little confusing.
← Return to game
Comments
Log in with itch.io to leave a comment.
Love the game, since Mad Rat Dead I wanted more rythm platformer games and damn it feels good. Pixel art its so good and the music its always really nice :p
Only thing is the levels. They are good and the arrows help a lot without being too many/annoying, but sometimes its hard to tell what its background and what is a platform/wall and the deaths pits feel also a bit like "i thought i was supposed to go through here" (Maybe im the only one with this complains, idk lol)
Overall I cant wait to see more cuz damn feels so good to play (also love your RoA and FNF mods :>)
I vibe with the mood May exerts! Just standing there on a grind and spinnin' on a missed beat. Do consider keeping the animation with a feeling like it.
Some Critiques:
Stumbling around when hitting offbeat (As in the non-rhythmic unintentional offbeats) can make obstacle-filled levels kinda unfair, as opposed to MRD where you just don't move. I feel like the whole offbeat mechanic should be improved upon. Perhaps instead of tripping only being a small leap, it could be a shorter and less accurate version of the move used, with the small leap being saved for offbeat jumps?
Having a tutorial designated for each character (With info boxes that pop up with little animations showing how characters work) would be nice, as I had no idea how to climb up walls as Lane until I watched a video. Having one big tutorial with signs that mention the abilities of different characters (Even when you're not playing as them) can make things a little confusing.
Mad Rat Dead but anime, I like it.
I hope the game gets mod & custom song/level support so I can play as Mad Rat while fighting demons in a lab.
We're planning to release the source code if the game reaches the goal on Kickstarter!